*** Log file opened: 5/5/2006 10:58:20 PM [22:58] Lancer-X [Saudade@81.171.136.167] has joined #bkzx [08:24] asgromo [~Hobospork@c-69-180-87-162.hsd1.fl.comcast.net] has joined #bkzx [08:24] CJA [~cjamzx@c-71-200-159-207.hsd1.md.comcast.net] has joined #bkzx [08:28] Guy [~Guy@user-0c90tsl.cable.mindspring.com] has joined #bkzx [08:28] sup [08:32] oh uh [08:32] when are we starting this [08:33] sometime in the near future [08:37] ShloobaR [~Oj_Payne@stuED60.kent.ac.uk] has joined #bkzx [08:37] liek hi [08:37] 'lo [08:37] Hooray [08:39] I have a feeling these are as many participants as we're going to get [08:40] Yeah probably [08:42] Apage43 [~fredmchuh@69.29.166.184] has joined #bkzx [08:42] BOX OF ZEUX [08:42] Hooray [08:42] BOOM HEADSHOT [08:42] [18:39] I have a feeling these are as many participants as we're going to get [08:42] [18:39] Yeah probably [08:42] [18:42] * Apage43 has joined #bkzx [08:42] roffle [08:43] I just asked him, Guy! =P you [08:43] ...roffle :{ [08:44] also [08:44] actually [08:44] i am backing out [08:44] of this bkzx [08:44] :o [08:44] because my torrent is done :( [08:44] arrrrgh [08:44] noooooo [08:45] no! seed for a while! [08:45] :( [08:45] ): [08:45] ...no! [08:45] Guy [~Guy@user-0c90tsl.cable.mindspring.com] has left #bkzx [08:45] he will lose [08:45] gasp [08:45] guy used the WITHDRAW method [08:45] argh [08:45] Just a second =( [08:47] argh [08:47] Guy you traitor [08:47] as the prophecy predicted, he has betrayed us all [08:47] his soul will rot in the planes of hell for eternity [08:48] Good [08:49] I think we better be pushing to initiate this shindig [08:49] k [08:51] who wants to decide a topic? [08:51] also should we start on the hour? [08:51] let us start on the hour [08:51] k [08:51] who wants to pick TOPIC? [08:51] i don't get these peopel [08:52] Guy [~Guy@user-0c90tsl.cable.mindspring.com] has joined #bkzx [08:52] bee kay zeux [08:52] snicker [08:52] hooray [08:52] moo. [08:52] Guy [~Guy@user-0c90tsl.cable.mindspring.com] has left #bkzx [08:53] Fuck you! [08:53] Hm... [08:56] who shall be deciding a topic? [08:58] hmmm [08:58] we go by the 3-votes-to-change-topic method [08:58] okay, but we need someone to decide [08:58] and if nobody decides then I shall have to pick a topic [08:58] and if I pick 'baby raping in africa' then you'll have to make games to it! [08:58] uh oh [09:00] no one has any ideas [09:00] how about "the American dream" [09:00] yes [09:00] okay [09:00] wait [09:00] hell, go with it [09:00] wtf is the american dream [09:00] i don't know what the american dream is but [09:00] CJA you've never heard of that phrase [09:00] i can still make something to follow the topic [09:00] let's go then? [09:00] it's to get rich [09:00] Lancer-X I thought you'd played Max Payne [09:00] 1 hour? [09:01] CJA nice one [09:01] ... in america [09:01] sure [09:01] asgromo: I've played max payne 2 [09:01] oh =P [09:01] and it doesn't outright TELL you [09:01] yes [09:01] Okay, well it doesn't matter [09:01] well there's nothing to outright tell =D [09:01] so yes [09:01] I can make it about an AMERICAN [09:01] DREAMING [09:01] 1 hour then? [09:01] do we go? [09:01] sure [09:01] sure.. everyone ready? [09:02] wait what [09:02] heheh [09:02] THE AMERICAN DREAM [09:02] also Tecki [09:02] is the topic [09:02] what the hell [09:02] ShloobaR where are you [09:02] The american dream :( [09:02] where's ShloobaR [09:02] The American Dream is the belief held by many in the United States of America that through hard work, courage, and determination one can achieve a better life for oneself, usually through financial prosperity. [09:03] haha [09:03] ta da [09:03] many americans are pretty delusional huh? [09:03] Yes! [09:03] Does someone have Tecki on AIM or somesuch [09:04] shloobar [09:04] answers [09:04] to the name [09:04] Hooray [09:05] pedro [09:05] okay [09:05] sorry, pedro [09:05] uh [09:05] k [09:05] start in 5 then? [09:05] wait [09:05] funkbrat [~funkbrat@71.31.135.228] has joined #bkzx [09:05] am i competing [09:05] FUNKY [09:05] Ooh! [09:05] I thought you were [09:05] okay [09:05] topic is THE AMERICAN DREAM [09:05] so everyone competing and ready say so [09:05] and we can start in 5 [09:05] here [09:05] here [09:05] oh [09:05] five? [09:05] why five? [09:05] HEEEYAAAR [09:05] 5 minutes I believe. [09:05] or we can start now, whatever [09:05] more like countdown from 5 [09:06] we better start now, i say [09:06] why isn't Apage43 here-ing [09:06] god it's like no one can watch their IRC client for three goddamn minutes [09:06] I'm here. [09:06] Good! [09:07] Lancer, on ur mark [09:07] ready [09:07] steady [09:07] CHINA GO [09:07] err i mean [09:07] START [09:07] Topic? [09:07] Lancer-X sets mode: +nt-mislp [09:07] Lancer-X changes topic to "gr8 american dream, u hav 60 minuts" [09:07] great american dream? [09:08] the american dream [09:08] or great american dream [09:08] whatever the saying is [09:08] (":(")*15789135 [09:08] it doesn't have to be the REAL american dream, if it has an american hoping for something futile it's probably good enough! [09:08] or dreaming [09:08] that's fine too [09:08] and yes we have STARTED [09:08] lolz that's really funny [09:08] Okay. I'll try. [09:09] CJA is now known as cja [09:09] You are now known as lancar[BKZX] [09:09] Guy [~Guy@user-0c90tsl.cable.mindspring.com] has joined #bkzx [09:09] :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD: [09:09] Guy [~Guy@user-0c90tsl.cable.mindspring.com] has left #bkzx [09:14] Someonelse [~lesser.sw@218.185.80.189] has joined #bkzx [09:14] Someonelse [~lesser.sw@218.185.80.189] has left #bkzx [09:14] http://www.savefile.com/files/2390427 [09:14] my failed entry. [09:15] why would anyone even bother : ( [09:15] that wasn't even 10 minutes! [09:15] This American Dream stuff is too hard to understand. [09:18] blink [09:18] Wow [09:18] Jesus. [09:18] I _suck_ at mzx. [09:19] just keep it simple [09:22] Serge [~slinky0@58.169.154.106] has joined #bkzx [09:22] :o [09:22] has it started already [09:22] hurr durr [09:23] Is that a yes? [09:23] I only just got out of bed. [09:23] Yes it did. [09:23] I couldn't understand American Dream enough to make an entry that matched the topic. [09:23] http://www.savefile.com/files/2390427 [09:23] lancer, you're fun to voiceact. [09:24] :O [09:24] funk: you're too dumb to make a BKZX about an AMERICAN. DREAMING [09:24] I would have made an entry, but the topic is... uh... yeah... [09:24] http://en.wikipedia.org/wiki/American_Dream [09:25] You really should know what a topic is before you assign it. [09:25] No offense. [09:25] no [09:25] we know what it is [09:25] but you COULD have made a game [09:25] involving an american dreaming [09:25] you should be able to interpret it [09:25] in a creative way [09:25] because you only need to meet the WORDING of the topic [09:26] not the SPIRIT [09:26] -_- [09:26] you should get an IMAGINATION before you try to BKZX [09:26] part #bkzx [09:26] yeah god guys it's not that bad [09:26] funkbrat [~funkbrat@71.31.135.228] has left #bkzx [09:26] Lol, so he leaves. [09:40] lancar[BKZX] sets mode: +nt-mislp [09:40] lancar[BKZX] changes topic to "gr8 american dream, u hav 27 minuts" [09:43] lol [09:43] my clock stopped [09:43] i was scared :( [09:43] :< [09:54] funkbrat [~funkbrat@71.31.135.228] has joined #bkzx [09:55] wow, I'm failing this =O [09:55] i will win [09:55] i shall have builtin gameplay [09:55] but i'm winning anyway [09:59] because there's a 1.5 minute voiceacted SHIT cutscene [09:59] lol [09:59] Serge [~slinky0@58.169.154.106] has left #bkzx [09:59] I've gotta quit this one =P [09:59] asgromo [~Hobospork@c-69-180-87-162.hsd1.fl.comcast.net] has quit IRC (Quit: HydraIRC -> http://www.hydrairc.com <- 100,000+ downloads can't be wrong) [10:06] okay [10:06] i am done [10:06] me 2 [10:06] i am now choosing music [10:06] zipping up now [10:07] uploading [10:08] http://garion.ath.cx/~lancerx/lancerdream.zip [10:08] enjoy [10:08] u have 5 minutes grace period guys [10:08] use it [10:08] or die [10:08] just kidding lol! [10:08] You are now known as Lancer-X [10:11] lol [10:11] 1 minute grace period [10:11] submit bitches [10:12] i m [10:12] post linkz 2 ur gaem [10:13] http://cja.box43.net/CJAmerica.zip [10:14] link b0rken [10:14] http://cja.box43.net/CJAmerica.zip [10:14] that one works [10:14] it was conflicting with your timestamp. lol [10:15] so uh [10:15] is it just us? [10:15] shloober was never competing [10:15] funky entered retardedly [10:15] wot about apage? [10:17] i guess he's not in :( [10:17] it's like the last round of mzxo! [10:17] D: [10:17] cja [10:18] you have possibly made the most realistic cameo of me [10:18] that i have ever seen [10:19] well at the start anyway =p [10:22] lancer-x ur link is broken [10:22] wat [10:22] no its not [10:22] i tried it [10:22] just then [10:22] i downloaded my game with it [10:22] me 2 [10:22] http://garion.ath.cx/~lancerx/lancerdream.zip [10:22] lol [10:22] try again! [10:23] cja: ur link is broken too. [10:23] funkbrat ur head is broken [10:23] funkbrat [10:23] connect to the internet [10:23] no, the other one [10:23] Oh, wait the .ZIP is corrupted. [10:23] no it's not :< [10:23] get win rawr [10:23] Then why won't it work? [10:24] I can't not open it. [10:24] The download won't even commence. [10:24] Oh well. [10:24] c/p into browser [10:24] DO NOT CLICK [10:25] funkbrat [~funkbrat@71.31.135.228] has quit IRC (Quit: I'm gonna take a shower and then practice my MZXO. Good night!) [10:25] you know, i should just keep bkzxing tonight to practice for mzxo [10:25] ALONE [10:26] buhh we need some1 2 judge [10:28] Someonelse [~lesser.sw@218.185.80.189] has joined #bkzx [10:31] What criteria should I use, or should I just say which is better? [10:31] cja i liked your game [10:31] Apage43 [~fredmchuh@69.29.166.184] has left #bkzx [10:31] well [10:32] Someonelse: Doesn't matter [10:32] Just pick one of them [10:32] cja: i liked your game until the opening bit ended, anyway :( [10:32] someonelse: Some people use a criteria.. [10:33] i'm going to bkzx by myself, give me a topic :\ [10:34] cja: POISON [10:35] ok [10:35] someonelse: The most common thing is to just say which one is better, and quickly describe why [10:37] i haven't started yet, oops [10:38] Umm... [10:38] Lancer, you win. [10:38] hoorjay [10:38] sry about the fire looking like shit [10:38] Your game had some pretty funky game play, and uh... I had no idea what was going on in cjAmerica. o.o [10:39] but i needed some way of slowing it down! [10:39] Ehh, I liked the fire. [10:39] how come whenever i do a bkzx with humorous voiceacting i lose [10:39] There was voice acting? [10:39] .. [10:39] Oh, that might explain stuff. My computer's on mute. xD [10:39] I had suspected your volume was turned off, but then was like "no Toxik wouldn't do that" :( [10:39] take it off mute and replay [10:40] my game only has bg music so don't worry about that [10:40] cja: I'd be wary about doing that sort of thing in the MZXO though [10:40] cja: because the judges generally don't look too kindly down on games with very little gameplay [10:40] yeah [10:40] so it'd be better if you did voiceacting AND a game [10:41] Was there a black key and lock? o.o [10:41] yeah :/ [10:41] Err... [10:41] Umm, Lancer, did you rip the music from an anime? /:| [10:42] what makes you think it's from an anime? [10:42] Because it sounds like it. Is it? :P [10:42] toxik I listen to lots of j-pop [10:42] coincidentially [10:42] j-pop is used as the ending and opening songs from many anime series' [10:42] and yeah this one WAS from an anime [10:43] but I listened to it [10:43] Lancer, the thing was, I did voiceacting and didn't have enough time to do a game later! [10:43] BEFORE watching the anime [10:43] Heh... Fair enough. [10:43] cja: spend a little less time on it [10:43] cja: look at kuddy [10:43] Is there enough time for another BKZX? [10:43] I want in. :D [10:43] Sure, we could [10:43] yes! [10:43] I don't think I'll enter this one [10:43] but I'll judge if you like [10:43] Aww. :< [10:44] Okay. :) [10:44] BKZXs are draining for me [10:44] also, Lancer, did you get the randgrass by using save world functions? [10:44] uh no [10:44] how did you do it [10:44] i just copied it to an mzm [10:44] and pasted it over [10:45] oic [10:45] generally I do proper texturing [10:45] ie. I have a reference texture [10:45] and I copy from it over to the area [10:45] using modulo to find the right stop [10:45] .. spot [10:45] but this time I didn't feel like it so I just randomed it all [10:46] I should learn the MZM file format. :/ [10:46] Guy [~Guy@user-0c90tsl.cable.mindspring.com] has joined #bkzx [10:46] learn the old MZM file format [10:46] it's pretty simple [10:46] MZMX [10:46] Guy [~Guy@user-0c90tsl.cable.mindspring.com] has left #bkzx [10:46] a byte for width [10:46] a byte for height [10:46] 10 reserved bytes [10:46] (just put anything there) [10:46] preferably 0 [10:46] then, for each tile [10:46] 6 bytes [10:47] the ID (5 for overlay) [10:47] (use 5 if you're just doing graphical shit. it'll become customblock if you put it on the normal layer) [10:47] the colour and the char (in that order I _think) [10:47] color param char color underneath param underneath [10:47] then the under ID, under char and under colour (use 0 if you used 5 before) [10:48] Yeah, if you used 5 for ID [10:48] then it's char [10:48] otherwise it's param [10:48] so yeah [10:48] For each tile, 6 bytes [10:48] ID, colour, param/char [10:48] Hmm. [10:48] and underneath ID, colour, param/char [10:48] For graphical crap use 5 for ID in the first one [10:48] and use 0 for all the underneath stuff [10:49] MZM2 is a little different, but that file format is in the same thing [10:49] it's called mzm.txt in the /docs/ thing. It comes with the source [10:49] MZM2 incorperates robots, doesn't it? [10:50] yeah that threw me off when I looked at the documentation :( [10:50] Yeah [10:50] It's awesome [10:50] Well, I wanted it to get around robot mem issues [10:50] but that was supported in the same release that the robot mem restriction was removed =p [10:50] but still [10:50] you can do fancy things with that [10:51] you can even have robots [10:51] that are already partly through their code [10:51] already running and stuff [10:52] speaking of formats, .WAV format is gay [10:52] PCM audio is crappy no matter what container it's in [10:52] WAV or not [10:52] bad word choice! [10:52] HomoSEXUAL. [10:53] Lancer, what's a good colour image format in common usage? [10:53] I'm thinking something like PGM, but... colour. [10:53] PPM [10:53] Isn't PPM monochrome? [10:53] No [10:53] PBM = black and white [10:53] PGM = monochrome/greyscale [10:53] PPM = 24-bit truecolour [10:54] Technically they're all PNM [10:54] but with different headers [10:54] I don't remember exactly what, but it's P1 through P6 [10:54] Okay, cool. But are there any with indexed colour? [10:54] 3 are the binary forms of PBM, PGM and PPM, 3 are ascii [10:54] No, 'fraid not [10:54] There's PCX but it's a little complex [10:55] It's compressable, you see [10:55] Hrm, what else.. [10:55] does truevision targa support indexed images? [10:55] How complicated is PCX on a scale of RAW to BMP? [10:55] More complicated than BMP, I'd say [10:56] but BMP isn't very complex [10:56] Damn. [10:56] No, it's not... but it's an annoying and kinda messy format, I think. [10:56] Okay, TGA supports indexed images [10:57] Same question. [10:57] I've never used it myself [10:57] But it's pretty popular [10:57] It _supports_ compression but usually isn't compressed [10:58] Do you just want something you can save from PSP? [10:59] Yessum. [11:00] Well, lemme look up uncompressed deluxe paint LBM [11:01] Gah, I don't like this one [11:01] See, what I usually just do [11:01] is save as PPM or RAW [11:01] and make the program generate the palette itself [11:03] Righto. [11:09] Old MZM is still '*.MZM', isn't it? [11:09] Both formats are .MZM [11:09] old and new [11:09] Mkay, cool. [11:12] Okay. So... bytes for ID, CHAR, COLOUR and underneath ID, CHAR, COLOUR? [11:12] yes [11:12] well [11:12] ID, PARAM, COLOUR [11:12] PARAM=CHAR for customblocks and overlay [11:12] Righto. [11:12] and customfloors and shit like that too [11:12] overlay = ID 5 [11:12] Other things like customblock and customfloor you'll have to look up [11:13] I'm thinking 'seven'. [11:14] If overlay is '5', that'd explain why it's not listed on the char ID table. [11:14] Mm [11:14] Seven isn't either, and since they're both about the most primitive constructs in MZX, blegh. [11:14] *tests* [11:14] the char id table is kinda incomplete though [11:15] No, 5 is customblock [11:15] Aha, that explains it [11:15] Really? [11:15] How odd. [11:15] Alright [11:15] Nah [11:15] Well, 5 is just mentioned in the MZM file format [11:15] overlay obviously won't have a char id [11:16] i'll UL a table [11:16] http://garion.ath.cx/~lancerx/info_mzx.txt [11:18] What's wrong here? [11:18] set "doop.mzm" to "FWRITE_OPEN" [11:18] set "boop" to 80 [11:18] set "FWRITE" to "boop" [11:18] set "boop" to 25 [11:18] set "FWRITE" to "boop" [11:18] set "boop" to 0 [11:18] loop start [11:18] set "FWRITE" to "boop" [11:18] loop for 10 [11:18] set "ix" to 0 [11:18] set "iy" to 0 [11:18] you forgot MZMX [11:18] : "y" [11:18] : "x" [11:18] set "boop" to 5 [11:18] set "FWRITE" to "boop" [11:18] set "boop" to 177 [11:18] set "FWRITE" to "boop" [11:18] set "boop" to "('x' xor 'y')" [11:18] set "FWRITE" to "boop" [11:18] stopit [11:18] set "boop" to 0 [11:18] set "FWRITE" to "boop" [11:18] set "FWRITE" to "boop" [11:18] set "FWRITE" to "boop" [11:19] inc "x" by 1 [11:19] if "x" < 80 then "x" [11:19] set "x" to 1 [11:19] inc "y" by 1 [11:19] if "y" < 25 then "y" [11:19] Lancer-X has kicked Someonelse from #bkzx (no) [11:19] Someonelse [~lesser.sw@218.185.80.189] has joined #bkzx [11:19] you forgot mzmx [11:19] die 15as an item [11:19] MZMX in capitals is right at the start [11:19] Oooh, header. [11:19] Gotcha. [11:19] and wait [11:19] loop start [11:19] set "FWRITE" to "boop" [11:19] loop for 10 [11:19] that obviously won't write 10 bytes [11:19] think about it =p [11:20] If I thought about it, I wouldn't be demanding help. :P [11:20] but yeah, just fix those ones [11:20] Oh, and you can just [11:20] set "fwrite" # [11:20] directly [11:21] Oh, cool. [11:22] Okay, how do I get the ten bytes? :/ [11:22] loop 9 [11:22] not 10 [11:22] MZX iterates N+1 times, from 0 to N [11:22] Ah, right. [11:22] Oh and you might wanna relook your other code [11:22] set "x" to 1 at the end, you know [11:22] before the y < 25 [11:23] you'd want that to be 0 [11:25] why would mzx have a problem with playing a WAV with a length of 15000 [11:25] with proper headings and everything :\ [11:25] who knows [11:25] perhaps YOU are the problem [11:25] feet? [11:26] Okay, still not working. :/ [11:27] Can I send you my current code, Lancer? [11:28] mzx is using 103K of my memory [11:29] and i've said "end program" 15 times [11:32] Someonelse: Sure [11:32] rafb.net/paste [11:32] REMEMBER THAT SITE [11:32] it is good [11:33] cja [~cjamzx@c-71-200-159-207.hsd1.md.comcast.net] has quit IRC (Quit: arg) [11:33] never paste >10 lines into a channel [11:33] and preferably not into private message either [11:33] http://rafb.net/paste is better [11:34] Hmm... [11:46] Shall we have another BKZX? :D [11:48] CJA [~cjamzx@c-71-200-159-207.hsd1.md.comcast.net] has joined #bkzx [11:50] Hmm, how would I go about putting MZMs in realtime? [11:50] wot [11:51] put "@filename.mzm" image_file p00 "x" "y" [11:51] p00 to put it to board [11:51] Thanks. [11:51] p01 for overlay [11:51] p02 for vlayer [12:04] ShloobaR [~Oj_Payne@stuED60.kent.ac.uk] has quit IRC (Read error: Connection reset by peer) [12:12] CJA [~cjamzx@c-71-200-159-207.hsd1.md.comcast.net] has quit IRC (Quit: Boom) [16:39] Someonelse [~lesser.sw@218.185.80.189] has quit IRC (Quit: Must dash.) [01:43] *** Disconnected *** *** Log file closed: 5/7/2006 1:43:11 AM